I don't know what I did wrong I tried couple different ways from not using commands to using SpawnWithClientAuthority. But It either gives build and compile errors or just the Error in the title
Here the Start function of my player object
void Start () {
player = isLocalPlayer;
race = Data.races[(int)selectRace].getInstance();
clss = Data.classes[(int)selectClass].getInstance();
health = race.Health * clss.HealthMultiplyer;
speed = race.Speed * clss.SpeedMultiplyer;
armor = race.Armor * clss.ArmorhMultiplayer;
energy = race.Energy * clss.EnergyMultiplayer;
skills.AddRange(race.RaceSkills);
skills.AddRange(clss.ClassSkills);
Data.entities.Add(this);
Debug.Log(isLocalPlayer);
if (!isLocalPlayer)
return;
int enID = Data.entities.IndexOf(this);
foreach (Skill s in skills)
s.CmdSpawn(enID);
}
And here is the spawn functions from skills I try to spawn
[Command]
public override void CmdSpawn(int enID)
{
setEntity(Data.entities[enID]);
Debug.Log("Spawned");
dir = getEntity().lookingAt;
gameObject.transform.position = getEntity().transform.position + dir * 0.65f;
transform.up = dir;
NetworkServer.Spawn(gameObject);
}
and
[Command]
public override void CmdSpawn(int enID)
{
setEntity(Data.entities[enID]);
dir = getEntity().lookingAt;
transform.up = dir;
dir = new Vector3(dir.z, dir.y, -dir.x);
gameObject.transform.position = getEntity().transform.position + dir * 0.65f;
NetworkServer.Spawn(gameObject);
}
If you can help, thank you ^.^