I want my player object rotate to face vector3 point on terrain.
public Vector3 RocketPointer;
public Transform pointer,Player;
public bool rocket_, button_move;
// Update is called once per frame
void Update()
{
if (button_move == true)
{
Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit mousePoint;
if (Physics.Raycast(mouseRay, out mousePoint, 100))
{
RocketPointer = mousePoint.point;
pointer.transform.position = RocketPointer;
}
if (button_move == true && Input.GetMouseButtonDown(0))
{
// rotate player object to face rocketpointer point
rocket_ = true;
button_move = false;
}
}
if (button_move == false && Input.GetMouseButtonUp(0))
{
rocket_ = false;
}
}
public void move_button() // UI button
{
button_move = !button_move;
}