Is there a way to convert the below piece of shader code to shader graph?
I am not sure how to find float2(i, i) in shader graph.
fixed4 frag (v2f input) : SV_Target
{
float2 res = _MainTex_TexelSize.xy;
float i = _offset;
fixed4 col;
col.rgb = tex2D( _MainTex, input.uv ).rgb;
col.rgb += tex2D( _MainTex, input.uv + float2( i, i ) * res ).rgb;
col.rgb += tex2D( _MainTex, input.uv + float2( i, -i ) * res ).rgb;
col.rgb += tex2D( _MainTex, input.uv + float2( -i, i ) * res ).rgb;
col.rgb += tex2D( _MainTex, input.uv + float2( -i, -i ) * res ).rgb;
col.rgb /= 5.0f;
return col;
}



