I am entirely new to programming. Recently just watched this YouTube tutorial and follow the way the author wrote the code until (1:22:24). I'm not sure why the scene reset function for trasnform.position.y > 10 not working for me. The compiler does not detect any error and game run as normal but the scene does not reset when the bird position on y axis more than 10. I'm using another bird object anwyay since i can't find exactly the same bird picture as author did. Also is there a way to check what the value store in each variable? Example I want to check what the value stored in "transform.position.y" to find out why it is not working.
using UnityEngine;
using UnityEngine.SceneManagement;
public class GreenBird : MonoBehaviour
{
Vector3 _initialPosition;
private void Awake()
{
_initialPosition = transform.position;
}
void update()
{
if (transform.position.y > 10)
{
string currentSceneName = SceneManager.GetActiveScene().name;
SceneManager.LoadScene(currentSceneName);
}
}
private void OnMouseDown()
{
GetComponent<SpriteRenderer>().color = Color.red;
}
private void OnMouseUp()
{
GetComponent<SpriteRenderer>().color = Color.white;
Vector2 directionToInitialPosition = _initialPosition - transform.position;
GetComponent<Rigidbody2D>().AddForce(directionToInitialPosition * 100);
}
private void OnMouseDrag()
{
Vector3 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(newPosition.x, newPosition.y);
}
}