I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in unity it shows simply shows yellow color only. But When I created a new object(cube which is in middle) inside the unity and applied it shows the correct pattern(red-yellow-green). I need the same pattern in the imported .fbx object also. I created that .fbx object in blender.
Please help me out.
In the shader graph in-branch node, I'm using object space.
Thanks in advance.

