I am using WPF, using the MeshGeometry3D class to build up my model.
I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 that lies inside of pipe 2).
I have tried to solve the problem by solving for the points(vertices) that exist inside the pipe, and deleting it from the list of vertices.
However, it does not seem to work, since (i assume) that the primitives are represented by triangles, and if I were to remove the points, the triangles would no longer exist and the model will fall apart.
My question is that considering this, is there any method that I can try to remove the intersecting regions?