Linked Questions
14 questions linked to/from Unity smooth local rotation around one Axis, oriented toward a target
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Rotation Problem in Mario galaxy like controller [duplicate]
i'm doing a Mario galaxy like CCC.
And I have a serious rotation problem, may be Gimble lock, or maybe not.
So first, I have a parent object ("PLAYER") who can rotate toward a planet:
https://youtu....
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Rotating with a preferred direction [duplicate]
I do a RayCast to the terrain and then use the RaycastHit.normal to plant flags.
I would like to have the flags to point up with the normal, but have them all face the same direction. As seen in the ...
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2
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Using Quaternions: What can I do with them? (without the maths)
I am a Game Developer and did not study Mathematics. So I only want to use Quaternions as a tool. And to be able to work with 3D rotation, it's necessary to use Quaternions (Or Matrixes, but let's ...
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2
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Lookrotation of a gameObject in just one axis
So I am trying to orient a gameObject ( house in the picture below) which is nothing but a plane and has a 2d texture on it as you see below. The whole game is made on a hex sphere. I am using ...
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Rotate Rigidbody to face away from camera with AddTorque
I have a camera that rotates around an object with "Look At" .
I want the object to rotate to face the direction the camera is pointing (Camera.main.transform.forward) using AddTorque, but I can't ...
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How to set transform.up without locking the y-axis?
I'm trying to make an object's transform.up to a normal of the raycastHit point. I tried using this line of code:
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How do I determine the forward/right direction when I have the "up" vector? - Unity
I am trying to fix a gameobject for e.g. a cube (which i am using as a sensor) on my character. I need the cube to rotate (with orientation control from the inspector - I have a public quaternion ...
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2
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Rotating only 2 axes of rotation quaternion to "point" in a direction
Note: I am using the Unity DOTS ECS framework, which contains less maths functions, but I can probably implement the same functions from standard unity if the code is public. This question is not ...
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1k
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Manually update rotation of only Y-axis on Agent
I have some code to manage to rotation of my Navmesh agents:
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515
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Make object follow another object like a dog sled
I'm trying to achieve the effect of a dog sled for a small prototype.
All my attempts failed until now.
I have the following code (inspired from this)
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495
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Character rotation jitters when looking around
I want my character to walk around sphere like a planet, so in my script I rotate it according to the normal of a raycast and I also rotate my character on the Y axis when I look around with the mouse....
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How to rotate a player to orient their up with a landing normal?
I'm making a skateboarding prototype in Unity, and like in skate 3, I'd like the player to sort of "align" gradually to their predicted landing slope. I've written the code that gets the ...
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Rotating Towards the Anchor Point while Swinging
So I've been working on a Spider-Man like game for my company and I need some help with the web-swinging. Specifically, rotating in the character in the direction of the anchor point so the swinging ...