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Questions tagged [unity-dots]

Questions about the Data-Oriented Tech Stack for the Unity Engine, including the new Entity-Component-System architecture, the Burst compiler and the Job system.

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My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. <...
UNREAL's user avatar
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I'm using: Unity: 6000.0.51f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
TheWolfNL's user avatar
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I stuck in the problem that my entites are not showing. I found Entities graphic rendering sample for runtime it perfectly worked. But when i am integrating its code, there is no luck. Please tell me ...
Muhammad Faizan Khan's user avatar
1 vote
3 answers
668 views

Finally, DOTS is completely released with Unity's 2022 version, so I decided to learn it using the latest tutorial by code monkey. He is using URP for this project. My question is, URP or HDRP ...
Muhammad Faizan Khan's user avatar
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package versions I'm using: Entities: com.unity.entities Version 0.51.1-preview.21 Documentation URL: https://docs.unity3d.com/Packages/[email protected]/manual/index.html Physics: com.unity....
rasputin's user avatar
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Packages Installed: Entities: com.unity.entities Version 0.51.1-preview.21 Documentation URL: https://docs.unity3d.com/Packages/[email protected]/manual/index.html Physics: com.unity.physics ...
rasputin's user avatar
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I am quite new to Unity ECS and am trying to instantiate a few thousand entities based on positions stored in a .csv file. The file format can of course change, if that helps. My problem is to import ...
kugelblytz's user avatar
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0 answers
992 views

I'm loading data from an external source [call it an array of vector3 locations for the sake of this question]. I want to use it to spawn multiple instances of an entity with a renderer and some other ...
Basic's user avatar
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I'm attempting to create an unlit billboard shader for use in DOTS. I'm using quads to host the material (Some regular, some DOTS for comparison purposes) I've cribbed together something from this ...
Basic's user avatar
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2 votes
1 answer
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I'm new to ECS and am having issues finding the right data structure to use. For context, I have a galaxy with solar systems that produce resources at a given rate (...
Basic's user avatar
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1 vote
0 answers
295 views

I'll go straight to the point: I'm getting many errors when installing Hybrid Renderer for my DOTS project. I have no idea what to do. I haven't installed any other packages because there were already ...
Pedro Heck's user avatar
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783 views

I am having issues with some of the DOTS stack in unity (mostly the rendering and animation) and was hoping I could use gameobjects for those parts. Not sure how to use entities inside a regular ...
Emil's user avatar
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1 answer
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I'm interested in learning how to spawn entities from prefabs (from a monobehaviour) at random locations in a scene on a key press. Similar to this video, I'd like to instantiate these objects ...
Mav's user avatar
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1 answer
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I'm using Unity 2021.2.7f1 with the latest versions of DOTS available. When I open up the entities debugger "Windows / DOTS / Enities" I can begin inspecting the live component values ...
Charly's user avatar
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2 answers
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Note: I am using the Unity DOTS ECS framework, which contains less maths functions, but I can probably implement the same functions from standard unity if the code is public. This question is not ...
Daniel Vernall's user avatar
1 vote
1 answer
162 views

I'm simulating a LiDAR and am working to optimize the code. In following along with the RaycastCommand documentation, I have the core functionality working and I'm trying to optimize it. I see where ...
Chuck's user avatar
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2 votes
1 answer
2k views

I have a NativeArray which stays alive during the whole game, using the Persistent allocator. Should I dispose it inside an <...
starikcetin's user avatar
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1 vote
1 answer
661 views

I've started to learn DOTS some day ago, and decided to create a simple project. When I added some simple physics to the game I faced the problem. I added one object on the scene and another ...
Айрат Насыров's user avatar
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2 answers
1k views

Posting this here because I spent several days trying to figure out why I couldn't rotate my entities the way I wanted to in Unity. For a little bit of background, I'm creating a flight dynamics model ...
Mav's user avatar
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1 answer
446 views

I am implementing a flight dynamics model using Unity's built-in ECS package, Entities, and I keep running into one particular issue where the aircraft I'm trying to spawn gets converted into an ...
Mav's user avatar
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3 votes
1 answer
4k views

I am creating a game using the new Data-Oriented Tech Stack (DOTS). I am using Entities with the PhysicsShape and PhysicsBody authoring components of the new Physics package. Some of my PhysicsShape ...
Philipp's user avatar
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1 vote
1 answer
1k views

I am using Entities v0.8 I am trying to build a Spawner, and this is the system ...
Enrique Moreno Tent's user avatar
1 vote
1 answer
1k views

I'm just learning the new Unity ecs and trying to change the size (scale) of an entity. Everything works fine, I can change the rotation, the position but not the scale. I'm wondering why. I did ...
theoretisch's user avatar
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2 answers
3k views

I'm working on isometric game in 2D but didn't find any good tutorial in how to handle animation...any help?
Abdullah Ahmed's user avatar
1 vote
0 answers
523 views

I'm using Unity ECS entities to draw out some tiles. I would like to determine the layer (or sortOrder) of the rendered tile so that if a tile is placed over another at the same position, the tile ...
dolyth's user avatar
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1 vote
0 answers
252 views

I am rotating 3 cubes in Unity with Hybrid ECS and the code goes like this : ...
Abhinay Singh Negi's user avatar
1 vote
1 answer
2k views

Was working on ECS and following the tutorials by Mike Geig in Unite Copenhagen on YouTube(https://youtu.be/BNMrevfB6Q0), and understood that unity automatically converts transforms, mesh renderers ...
Gozmetaiemax's user avatar
2 votes
2 answers
4k views

I have not worked with ECS before, so I was following the tutorial by Unity's Mike Geig on Youtube to convert gameObjects to ECS from Unite Copenhagen, and this code does nothing, and there are no ...
Gozmetaiemax's user avatar
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0 answers
1k views

I'm trying to make a game with Unity's ECS and Job System. I came across the issue where, Convert To Entity does not support Skinned Mesh Renderer. It does not render the mesh. I need it for ...
JekasG's user avatar
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