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Questions tagged [kotlin]

Kotlin is a statically typed programming language that can be compiled into Java Bytecode or JavaScript source code. It is fully interoperable with Java and Android libraries.

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I'm using HillHeightMap to generate a heightmap. I found a way to generate an alphamap based on a heightmap. This is how I create the material ...
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I wonder how do I implement data persistence in 2d game. I am not using any engine, just pure Kotlin and OpenGL for rendering, so it is more of a software architecture question. The case: Character ...
Steyrix's user avatar
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I am writing simple tiled map based game using LWJGL and Kotlin. I am testing out different collision detection algorithms and avoid using out of box solutions for personal reasons. I figured out that ...
Steyrix's user avatar
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I will simply leave a clip of it as it's easier than describing the problem. https://i.sstatic.net/bBAVC.jpg This is All the code that i have ...
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I need to be able to get the given input's distance inside the joystick, bounded within -100% and 100% and an unbounded version of it, get the position of where the mouse's position projects to the ...
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I currently have this code which I copied from Rosetta code: ...
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the getNeighbors and isOutOfBounds function works fine as far as my tests go but for some reason the game never works as ...
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I am playing around with PBR materials and I cant get them to work correctly. When I create a material using PBR the model appears gray in game. Any ideas on why I’m not getting the same result? ...
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I'm using LWJGL and JOML to create a 3D view of hexagons whose positions lie on a torus. I have a number (NxM) hexagons, whose centres and normals I have calculated to be placed on the torus to ...
Mark Fisher's user avatar
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I am using Canvas in my android game. When I remove a no longer displayed entity in my entity list, all other entities are flickering for a brief time. When it's not removed, there is no such problem. ...
DeveloperKurt's user avatar
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I've been trying to create a deterministic, fixed gameloop. The game loop should run TICK_RATE # of physics updates per second, and then render as quickly as possible (didn't do interpolation yet). ...
Edward's user avatar
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let's say that I have a big main class with a lot of variables, subclasses, etc... in it. Like "IngameScreen" What if this class is passed as a parameter very often for each frames ? For example ...
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I have a method, which runs the action MenuScreen at the very end. It never fires. Why is that? ...
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I want to add two types of characters multiple times but when I add a new actor to stage texture in "old" actors stops render. I can add multiple KnightActor (...
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I'm currently developing a game using Kotlin and LibGDX. But this Question should be Framework/Engine agnostic. Given I have a Screen class like this: ...
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I'm trying to apply the default badlogic.jpg image to a .obj I have. I'm currently loading the texture from AssetManager and creating a material with a texture ...
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I'm trying to setup simplest Ashley project with only 2 entities and get this error: ...
Divelix's user avatar
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I want to shake my OrhographicCamera on some event (i.e. click on the keyboard). How can I do that?
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Is it possible to draw inner shadow for some polygon to make it look like this?
Divelix's user avatar
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I create Pixmap in Actor and don't know how to dispose it. Is it necessary in my case? ...
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The idea is to draw trace of moving Actor and if some other Actor intersect it, some function would be called. I've been searching for solution to this problem in Intersector class, but it seems to ...
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I am trying to implement keyboard movement in game main menu which is libGDX Stage with UI-Actors. I'm also trying to code this feature myself since I can't neither ...
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622 views

I found an example with strings ...
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I've successfully used LWJGL 2.9.3 in the past and am now giving LWJGL 3.15 a shot in Kotlin. I had a quad rendering nicely but now I'm using shaders it seems that openGL isn't initialized and I'm ...
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