Skip to main content

Questions tagged [refactoring]

Filter by
Sorted by
Tagged with
0 votes
1 answer
318 views

I'm a web developer, new to C# and trying to learn Unity. I've learned the C# syntax, I understand how to write working code, although I'm having a hard time understanding when and to what classes ...
Adam's user avatar
  • 3
2 votes
1 answer
2k views

I need a reference for the game-object from another scene but the problem is that the scene object by default is off. So I thought that I should place its reference in another script and get a ...
Muhammad Faizan Khan's user avatar
3 votes
1 answer
2k views

I'm running into a problem that I think will seriously affect maintainability down the road, so I'd like to figure it out now before it becomes a problem. I've been starting to use private [...
Adam B's user avatar
  • 800
0 votes
1 answer
1k views

I am attempting to change my code from using glVertexAttribPointer to glVertexAttribFormat as I have heard it;s more efficiend ...
Makogan's user avatar
  • 270
43 votes
6 answers
8k views

I am coming from software development background. During the software development cycle, we usually focus on functionalities and the working product. At the end of development, we start optimizing ...
Emad's user avatar
  • 1,136
0 votes
1 answer
158 views

This question sounds quite specific, but I mean in general, how do you manage something like a card game when it comes to decks (one for player1, one for player2, ...) and placed cards focused on ...
nitwhiz's user avatar
  • 47
1 vote
1 answer
1k views

I want to ask about the best method of storing data that represents information's about specified objects. I want to find a better way to storing somewhere items in my RPG game before problems had ...
Michael's user avatar
  • 119
14 votes
1 answer
1k views

I have some vector classes where the arithmetic functions looks like this: ...
user112513312's user avatar
1 vote
1 answer
481 views

[Context] I am developing a game in Unity, and wanted to make a Game Manager. Like many examples out there, it uses a Singletron design pattern. But i have several other Managers, all using Singletron ...
Romulo Rocha's user avatar
1 vote
1 answer
206 views

I am trying to use an enum so that it is available in the inspector. This code works: ...
Evorlor's user avatar
  • 5,881
1 vote
2 answers
964 views

Hey there my fellow programmers. Looking for a little input into a potentially smelly code problem (I was about to post this on the Code Review SE, let me know if that's the more proper place). After ...
steve's user avatar
  • 220
2 votes
2 answers
4k views

I'm working on a 2D game engine and I'm trying to get collision detection as efficient as possible. One thing I've noted is that I have a Rectangle Collision collider, a Shape (polygon) collider and a ...
KleptoKat's user avatar
6 votes
1 answer
1k views

I'm building a game where the player's character can attack bad guys and vice versa. I built this with the concept of an "attack cooldown" because I don't want units to be able to attack each other ...
Daniel Kaplan's user avatar
1 vote
6 answers
260 views

I am currently working on a project. Some time ago I realized that I do achive my goals but the more code and prototypes I add the more I feel like there is no going back. For example some of the data-...
チーズパン's user avatar