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Questions tagged [shadermodel3]

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I need something like SV_VertexId (added in Shader Model 4) in HLSL shader to determine which vertex is currently handled. Unfortunatelly, I can compile only vs_3_0 or lower. The objective is to ...
therainycat's user avatar
3 votes
3 answers
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I am trying to find a way to organize my evergrowing number of shader techniques/functions (I am coding in sm_3.0). One way is to do this: ...
cubrman's user avatar
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4 votes
2 answers
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Currently I am working on a 3D visualization app. A requirement of my app is that host's graphics card supports Shader Model 3. How can I check for Shader Model 3 support? I know that these versions ...
Synxmax's user avatar
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5 votes
1 answer
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I can't find any useful information on packing 4 values into a 32 bit float in HLSL. Ideally, what I want to be able to do in HLSL is: ...
Olhovsky's user avatar
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9 votes
2 answers
4k views

Ive read a few articles about SSAO, and i would like to implement it in to 3d engine at work, which runs on top of DX9. Can you give me an tips on getting the simplest implementation possible up and ...
Cubed2D's user avatar
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