I am trying to create a flashcard app. I successfully got the app too the point where I could swipe through an array of photos(see code below).
import UIKit
class SecondViewController: UIViewController , UIGestureRecognizerDelegate {
@IBAction func home(_ sender: Any) {
performSegue(withIdentifier: "home", sender: self)
}
@IBOutlet weak var imgPhoto: UIImageView!
var imageList:[String] = ["alligator", "apple", "balance", "ball", "ballerina", "balloon", "bell", "belt", "black", "blanket", "blender", "blocks", "blond", "blood", "blow", "blue", "bowling", "bubble", "bully", "calendar", "castle", "cello", "clam", "clamp", "clap", "claw", "clean", "climb", "clip", "cloud", "cold", "colors", "crawl", "curlyhair", "dollar", "dolphin", "elephant", "elf", "eyelashes", "fall", "fishbowl", "flag", "flipflop", "float", "floor", "flower", "fluffy", "flute", "fly", "gasoline", "girl", "glacier", "glad", "glasses", "glide", "glitter", "globe", "glove", "glue", "goalie", "golf", "hula", "jellyfish", "ladder", "ladybug", "lake", "lamb", "lamp", "lark", "laughing", "lawnmower", "leaf", "leash", "left", "leg", "lemon", "leopard", "leprechaun", "letters", "licking", "lifesaver", "lifting", "lightbulb", "lightning", "lime", "lion", "lips", "list", "listen", "llama", "lock", "log", "look", "love", "lunch", "melt", "milk", "olive", "owl", "pail", "peel", "pillow", "pilot", "planet", "plank", "plant", "plate", "play", "plum", "plumber", "plus", "polarbear", "pool", "rollerskate", "ruler", "shelf", "silly", "sled", "sleep", "sleeves", "slice", "slide", "slime", "slip", "slow", "smile", "telephone", "television", "tulip", "umbrella", "valentine", "violin", "whale", "wheel", "xylophone", "yellow"]
let maxImages = 135
var imageIndex: NSInteger = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
imgPhoto.isUserInteractionEnabled = true
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
leftSwipe.cancelsTouchesInView = false
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
rightSwipe.cancelsTouchesInView = false
leftSwipe.direction = .left
rightSwipe.direction = .right
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
func Swiped(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right :
print("User swiped right")
// decrease index first
imageIndex -= 1
// check if index is in range
if imageIndex < 0 {
imageIndex = maxImages
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
case UISwipeGestureRecognizerDirection.left:
print("User swiped Left")
// increase index first
imageIndex += 1
// check if index is in range
if imageIndex > maxImages {
imageIndex = 0
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
default:
break //stops the code/codes nothing.
}
}
but I needed to add a settings page so that the user could choose which word groups they wanted to have displayed, so I have tried to change the code so that the words were split up into groups and I made the groups "active" so that the user could manipulate them in a settings page(if the user turns a word group off then that word group is no longer active). However I have not been able to get this new code to run smooth, it is riddled with bugs. Can any of you see what is wrong with this new code? as of now I have not made a settings page but when I run the new code I should be able to swipe through all of the pictures just like my original code, However this is not possible currently. Any help would be much appreciated. Thanks!
import UIKit
class SecondViewController: UIViewController , UIGestureRecognizerDelegate {
@IBAction func home(_ sender: Any) {
performSegue(withIdentifier: "home", sender: self)
}
@IBOutlet weak var imgPhoto: UIImageView!
struct List {
let words: [String]
var active: Bool
}
let list1 = List(words:["lake", "lamb", "lamp", "lark", "leaf", "leash", "left", "leg", "lime", "lion", "lips", "list", "lock", "log", "look", "love", "lunch"], active: true)
let list2 = List(words: ["ladder", "ladybug", "laughing", "lawnmower", "lemon", "leopard", "leprechaun", "letters", "licking", "lifesaver", "lifting", "lightbulb", "lightning", "listen", "llama"], active: true)
let list3 = List(words: ["alligator", "balance", "ballerina", "balloon", "bowling", "cello", "colors", "curlyhair", "dollar", "dolphin", "elephant", "eyelashes", "gasoline", "goalie", "hula", "jellyfish", "olive", "pillow", "pilot", "polarbear", "rollerskate", "ruler", "silly", "telephone", "television", "tulip", "umbrella", "valentine", "violin", "xylophone", "yellow"], active: true)
let list4 = List(words: ["apple", "ball", "bell", "bubble", "castle", "fall", "fishbowl", "girl", "owl", "pail", "peel", "pool", "smile", "whale", "wheel"], active: true)
let list5 = List(words: ["planet", "plank", "plant", "plate", "play", "plum", "plumber", "plus"], active: true)
let list6 = List(words: ["black", "blanket", "blender", "blocks", "blond", "blood", "blow", "blue"], active: true)
let list7 = List(words: ["flag", "flipflop", "float", "floor", "flower", "fluffy", "flute", "fly"], active: true)
let list8 = List(words: ["glacier", "glad", "glasses", "glide", "glitter", "globe", "glove", "glue"], active: true)
let list9 = List(words: ["clam", "clamp", "clap", "claw", "clean", "climb", "clip", "cloud"], active: true)
let list10 = List(words:["sled", "sleep", "sleeves", "slice", "slide", "slime", "slip", "slow"], active: true)
let list11 = List(words: ["belt", "cold", "dolphin", "elf", "golf", "melt", "milk", "shelf"], active: true)
var imageIndex: NSInteger = 0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
imgPhoto.isUserInteractionEnabled = true
var wordLists = [list1, list2, list3, list4, list5, list6, list7, list8, list9, list10, list11]
var imageList: [String] {
let active = wordLists.reduce([]) { (result:[String], list:List) in
if list.active {
return result + list.words
} else {
return result
}
}
return active
}
let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
leftSwipe.cancelsTouchesInView = false
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(Swiped(gesture:)))
rightSwipe.cancelsTouchesInView = false
leftSwipe.direction = .left
rightSwipe.direction = .right
view.addGestureRecognizer(leftSwipe)
view.addGestureRecognizer(rightSwipe)
}
func Swiped(gesture: UIGestureRecognizer) {
if let swipeGesture = gesture as? UISwipeGestureRecognizer {
switch swipeGesture.direction {
case UISwipeGestureRecognizerDirection.right :
print("User swiped right")
// decrease index first
imageIndex -= 1
// check if index is in range
if imageIndex < 0 {
imageIndex = imageList
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
case UISwipeGestureRecognizerDirection.left:
print("User swiped Left")
// increase index first
imageIndex += 1
// check if index is in range
if imageIndex > imageList {
imageIndex = 0
}
imgPhoto.image = UIImage(named: imageList[imageIndex])
default:
break //stops the code/codes nothing.
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/