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I have seen a lot of examples merging two System.Drawing.Image/Bitmap objects to create a single image, but I'm trying to do it with System.Windows.Controls.Image objects.

For example, if I have the following objects:

System.Windows.Controls.Image image1;
System.Windows.Controls.Image image2;

How do I either merge both images into an existing image object? E.g.:

image1.Merge(image2, new Rect(0, 0, 15, 15);

The goal being to have a single image with the image contents of both images.

I've tried converting them to System.Drawing.Image objects, but other parts of my program require that they be System.Windows.Controls.Image objects.

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  • 2
    do you want to merge them over each other? Side by side? Above each other? I'm not sure I understand what is meant with 'merge'. Commented Sep 16, 2024 at 3:30
  • You put the two images side by side in a Window (or form or user control); then take a "visual" (or screen capture) of the "client area" (or visual tree), and save that. You could overlap them if need be. Commented Sep 16, 2024 at 3:46
  • @Mayfair, merge one over the other. Example, one image shows the ocean, another image shows a boat. Merging would show the boat on the ocean. Commented Sep 16, 2024 at 16:53
  • @GerrySchmitz, I will look into that. Currently at work so won't have time for several hours. Is this a good example of what you're talking about? stackoverflow.com/questions/5124825/… Commented Sep 16, 2024 at 16:57
  • No; it's even simpler based on your previous comment: you have an image of a boat with a transparent background, and simply z-order it over the image of the ocean. I create "battle scenes" by just overlaying images with transparent backgrounds over maps; and move them around. You could sail your boat from one side to the other using a timer to move the image. Commented Sep 16, 2024 at 18:33

1 Answer 1

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You could use DrawingVisual and RenderTargetBitmap to create the overlapping image, then just change the Image.Source property. Here is an example:

public static class ImageExtensions
{
    public static void Merge(this Image image1, Image image2, Rect r)
    {
        // Get sources from each image
        BitmapImage source1 = (BitmapImage)image1.Source;
        BitmapImage source2 = (BitmapImage)image2.Source;

        // Overlap images and save to image 1
        image1.Source = OverlapImages(source1, source2, r);
    }

    private static BitmapSource OverlapImages(BitmapImage image1, BitmapImage image2, Rect r)
    {
        // Create a DrawingVisual to combine the images
        DrawingVisual visual = new DrawingVisual();
        using (DrawingContext ctx = visual.RenderOpen())
        {
            // Draw the first image
            ctx.DrawImage(image1, new Rect(0, 0, image1.Width, image1.Height));

            // Draw the second image on top
            ctx.DrawImage(image2, r);
        }

        // Render the visual into a RenderTargetBitmap
        RenderTargetBitmap renderBitmap = new RenderTargetBitmap(
            (int)Math.Max(image1.PixelWidth, image2.PixelWidth),
            (int)Math.Max(image1.PixelHeight, image2.PixelHeight),
            96, 96, PixelFormats.Pbgra32);

        renderBitmap.Render(visual);

        return renderBitmap;
    }
}

You can then use the extension in your code. Example:

 // Load data into image 1
 BitmapImage bmp1 = new BitmapImage();
 bmp1.BeginInit();
 bmp1.UriSource = new Uri("your path goes here");
 bmp1.EndInit();
 image1.Source = bmp1;

 // Load data into image 2
 BitmapImage bmp2 = new BitmapImage();
 bmp2.BeginInit();
 bmp2.UriSource = new Uri("your path goes here");
 bmp2.EndInit();
 image2.Source = bmp2;

 // Merge image 2 into image 1
 image1.Merge(image2, new Rect(15, 15, 100, 100));

The image1 will now display both the image1 and image2.

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