Instead of having code like the following:
if ( $Boss1 ==1)
{
$Boss1_holder = $tick;
}
else if ( $Boss1 ==0)
{
$Boss1_holder = $cross;
}
if ( $Boss2 ==1)
{
$Boss2_holder = $tick;
}
else if ( $Boss2 ==0)
{
$Boss2_holder = $cross;
}
if ( $Boss3 ==1)
{
$Boss3_holder = $tick;
}
else if ( $Boss3 ==0)
{
$Boss3_holder = $cross;
}
if ( $Boss4 ==1)
{
$Boss4_holder = $tick;
}
else if ( $Boss4 ==0)
{
$Boss4_holder = $cross;
}
Can i instead do something like this:
$i = 1;
while ($i <= 4)
{
if ( $Boss[$i] ==1)
{
$boss_holder[$i] = $tick;
}
else if ( $Boss[$i] ==0)
{
$boss_holder[$i] = $cross;
}
}
I'm not entirely sure how to do it. At the moment if only have 4 sets of if else statements but my program later would require about 30 of them and i would rather having something like my second block that will reduce the amount of lines required. Am i on the right track. I think the $boss_holder[$i] part is incorrect as [i] would be part of an array? however i dont know how to write this correctly. I have looked on the php manual page but a lot of the examples are some what complex and go above the scope i need.
To clarify if i have explanined this poorly. I am trying to add a value onto the end of the variable $boss_holder that increments with the while loop counter
$Boss1_holder = '';
$Boss2_holder = '';
$Boss3_holder = '';
$Boss4_holder = '';
$Boss5_holder = '';
$Boss6_holder = '';
$Boss7_holder = '';
$Boss8_holder = '';
$Boss9_holder = '';
$Boss10_holder = '';
$Boss11_holder = '';
$Boss12_holder = '';
$Boss13_holder = '';
$Boss14_holder = '';
$Boss15_holder = '';
$completed1 = 0;
$completed2 = 0;
$completed3 = 0;
$counter = 0;
$tick =' <img src="/styles/subsilver2/theme/images/soap/tick.png">';
$cross =' <img src="/styles/subsilver2/theme/images/soap/cross.png">';
class checks {
private $addthemup1;
private $addthemup2;
private $addthemup3;
public function checkBosses($Boss1, $Boss2, $Boss3, $Boss4, $Boss5, $Boss6, $Boss7, $Boss8, $Boss9, $Boss10, $Boss11, $Boss12, $Boss13, $Boss14, $Boss15)
{
global $tick, $cross, $completed1, $completed2, $completed3, $Boss1_holder, $Boss2_holder, $Boss3_holder, $Boss4_holder, $Boss5_holder, $Boss6_holder, $Boss7_holder, $Boss8_holder, $Boss9_holder, $Boss10_holder, $Boss11_holder, $Boss12_holder, $Boss13_holder, $Boss14_holder, $Boss15_holder;
$addthemup1 = $Boss1 + $Boss2 + $Boss3 + $Boss4 + $Boss5;
$addthemup2 = $Boss6 + $Boss7 + $Boss8 + $Boss9 + $Boss10;
$addthemup3 = $Boss11 + $Boss12 + $Boss13 + $Boss14 + $Boss15;
switch ($addthemup1)
{
case "5":
$completed1 = $tick;
break;
case "4":
$completed1 ='4/5';
break;
case "3":
$completed1 ='3/5';
break;
case "2":
$completed1 ='2/5';
break;
case "1":
$completed1 ='1/5';
break;
case "0":
$completed1 ='0/5';
break;
}
switch ($addthemup2)
{
case "5":
$completed2 = $tick;
break;
case "4":
$completed2 ='4/5';
break;
case "3":
$completed2 ='3/5';
break;
case "2":
$completed2 ='2/5';
break;
case "1":
$completed2 ='1/5';
break;
case "0":
$completed2 ='0/5';
break;
}
switch ($addthemup3)
{
case "5":
$completed3 = $tick;
break;
case "4":
$completed3 ='4/5';
break;
case "3":
$completed3 ='3/5';
break;
case "2":
$completed3 ='2/5';
break;
case "1":
$completed3 ='1/5';
break;
case "0":
$completed3 ='0/5';
break;
}
if ( $Boss1 ==1)
{
$Boss1_holder = $tick;
}
else if ( $Boss1 ==0)
{
$Boss1_holder = $cross;
}
if ( $Boss2 ==1)
{
$Boss2_holder = $tick;
}
else if ( $Boss2 ==0)
{
$Boss2_holder = $cross;
}
if ( $Boss3 ==1)
{
$Boss3_holder = $tick;
}
else if ( $Boss3 ==0)
{
$Boss3_holder = $cross;
}
if ( $Boss4 ==1)
{
$Boss4_holder = $tick;
}
else if ( $Boss4 ==0)
{
$Boss4_holder = $cross;
}
if ( $Boss5 ==1)
{
$Boss5_holder = $tick;
}
else if ( $Boss5 ==0)
{
$Boss5_holder = $cross;
}
if ( $Boss6 ==1)
{
$Boss6_holder = $tick;
}
else if ( $Boss6 ==0)
{
$Boss6_holder = $cross;
}
if ( $Boss7 ==1)
{
$Boss7_holder = $tick;
}
else if ( $Boss7 ==0)
{
$Boss7_holder = $cross;
}
if ( $Boss8 ==1)
{
$Boss8_holder = $tick;
}
else if ( $Boss8 ==0)
{
$Boss8_holder = $cross;
}
if ( $Boss9 ==1)
{
$Boss9_holder = $tick;
}
else if ( $Boss9 ==0)
{
$Boss9_holder = $cross;
}
if ( $Boss10 ==1)
{
$Boss10_holder = $tick;
}
else if ( $Boss10 ==0)
{
$Boss10_holder = $cross;
}
if ( $Boss11 ==1)
{
$Boss11_holder = $tick;
}
else if ( $Boss11 ==0)
{
$Boss11_holder = $cross;
}
if ( $Boss12 ==1)
{
$Boss12_holder = $tick;
}
else if ( $Boss12 ==0)
{
$Boss12_holder = $cross;
}
if ( $Boss13 ==1)
{
$Boss13_holder = $tick;
}
else if ( $Boss13 ==0)
{
$Boss13_holder = $cross;
}
if ( $Boss14 ==1)
{
$Boss14_holder = $tick;
}
else if ( $Boss14 ==0)
{
$Boss14_holder = $cross;
}
if ( $Boss15 ==1)
{
$Boss15_holder = $tick;
}
else if ( $Boss15 ==0)
{
$Boss15_holder = $cross;
}
}
}
$sql = 'SELECT * FROM raid_progression';
$result = $db->sql_query($sql);
while ($row = $db->sql_fetchrow($result))
{
$counter = $counter+1;
$checker1 = new checks();
$checkResult1 = $checker1-> checkBosses($row['kp_em_no_bonethr'], $row['kp_em_no_foreman'], $row['kp_em_no_heavyfab'], $row['kp_em_no_jargsor'], $row['kp_em_no_kragga'],$row['kp_em_ha_bonethr'], $row['kp_em_ha_foreman'], $row['kp_em_ha_heavyfab'], $row['kp_em_ha_jargsor'], $row['kp_em_ha_kragga'],$row['kp_em_kn_bonethr'], $row['kp_em_kn_foreman'], $row['kp_em_kn_heavyfab'], $row['kp_em_kn_jargsor'], $row['kp_em_kn_kragga']);
$template->assign_block_vars('raid_op', array(
'VAR0' => $counter,
'VAR1' => $row['guild_name'],
'VAR2' => $row['guild_website'],
'VAR3' => $row['server_name'],
'VAR4' => $row['server_region'],
'VAR5' => $row['faction_name'],
'VAR6' => $completed1,
'VAR7' => $Boss1_holder,
'VAR8' => $Boss2_holder,
'VAR9' => $Boss3_holder,
'VAR10' => $Boss4_holder,
'VAR11' => $Boss5_holder,
'VAR12' => $Boss6_holder,
'VAR13' => $Boss7_holder,
'VAR14' => $Boss8_holder,
'VAR15' => $Boss9_holder,
'VAR16' => $Boss10_holder,
'VAR17' => $Boss11_holder,
'VAR18' => $Boss12_holder,
'VAR19' => $Boss13_holder,
'VAR20' => $Boss14_holder,
'VAR21' => $Boss15_holder,
'VAR22' => $completed2,
'VAR23' => $completed3,
));
}
$db->sql_freeresult($result);