I have a struct: "FOuterStruct"
This is defined in code such that it contains another struct type:
Struct OuterStruct
{
UPROPERTY(...)
FInnerStruct memberStruct;
}
Now.
When I break an FOuterStruct apart within blueprints, I do not get the FInnerStruct as a pin on the resultant node.
How am I to edit/access this FInnerStruct?
FInnerStructdeclared asUSTRUCT(BlueprintType)? What's the...contain, does it contain any specifiers that indicate that the member is Blueprint-visible? \$\endgroup\$FComponentReference, which is indeed, not declared asBlueprintType. This is weird, because these values can all be edited as defaults, just not inside the event graph. I'm going to guess that to change this, I'll have to editEngineTypes.hand start building Unreal Engine from source? \$\endgroup\$