Questions tagged [unity-shader-graph]
Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.
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Transparent alpha mode in Shader Graph creates unwanted jagged outline
I am currently working on a transparent shader and noticed that all my works have a jagged dark outline. I guess I've used the wrong settings somewhere, but I've been fiddling around with a couple ...
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Star glowing shader graph
How could I make a shader graph that makes spheres that look like on this image? I'm new to shaders and I don't know how to do this. Also, if it's possible I would like a property to change the ...
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Aligning cube faces Unity
I am using a shader that uses a gradient noise node and time to add a wavy effect to a grid like texture. The issue with doing this is that it causes the lines to be misaligned on the different faces ...
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Material is flickering in Unity
I'm trying to make a grid like, light up floor using Unity's Shader Graph. However, I am having an issue where the lines are flicking after a really short distance when the camera is moving.
The ...
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Show Sprites on Overlap (Shader Graph) [2D]
I have a character sprite mesh and mesh renderer (The black wavy box). I am hoping to be able to overlay the black box onto the character covering the sprites but I am not sure how to do that.
I ...
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Unlit Node Shadow Shader Graph
How to make unlit node cast shadows?
Is is possible with the current state of Shader Graph in LWRP?
In this great article Toon Shader OP grabs pass from VertexLit shader. Is something similar ...
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Does transparency work with SSS in Unity's HDRP Lit shader?
I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12.
I am trying to use both transparency and subsurface scattering on the material. However, it ...
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Draw a perfect circle in UI
This is the problem I have. I have created a shader that draws circle. But depending on the distance from the camera thickness changes.
Is it possible to keep thickness constant?
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How to add mesh collider which updates with water wave vertex offset?
I have written a shader (in the new LWRP shader graph) which simulates an ocean with vertices which offset to create a moving "waves" effect.
I believe that in order to have objects "float" on my ...
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Unity LWRP & Projection Shader
I recently added the Lightweight Render Pipeline to my project as I'd like to start experimenting with Shadergraph to see if I can get a better basic understanding of shaders.
Everything has gone ...
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Using ShaderGraph for UI elements with transparency
I am trying to design some UI elements using shader graph. In this case specifically a life bar that is transparent where empty.
For a normal life bar with a filled and empty color I got it working ...
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Dissolve object starting from the bottom
I'm currently getting into using the new "Unity Shader Graph"s and have made an OK dissolve shader that looks like this:
My next goal is to move this effect so the object dissolves bottom-up. This is ...