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Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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I would like to make the square move strictly along a square trajectory. The square will later be used to mask the main sprite. How to achieve this result? How to move the square along the square's ...
White Raven's user avatar
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I want to have a sprite that is invisible when outside of light, and visible when inside of light. I created a new Custom Lit Shader Graph in Unity 6 with the following setup: I then created a player ...
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I'm going to use a texture atlas for my upcoming project, and am trying to find a way to create a color overlay for only a specific section of my texture. Below what I'm trying to accomplish, only for ...
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I am having an issue with shader graphs. I have made a shader to put textures on white sprites. The texture itself shows properly and I can tweak the size without any problems. The issue is that it ...
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Via Shader Graph, how to create a shader that, applied to a continuous line renderer, transforms it into this:
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I have a hexagon sprite MainTex over which I want to render an outline texture SecondaryTex independent of the alpha value of the MainTex. Since I have a fairly large grid with many hexagons, two ...
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I want to learn how to project textures on to the mesh and overlap them like in Let’s Play Pottery. I have an idea for game. I created Models, 3d viewer but I can’t figure out how to implement texture ...
Danish Arain's user avatar
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A custom shader I made is breaking on build. Here's what it's supposed to look like: Yet, on the build it looks like this. The surface is completely flat, all details are gone, and sometimes the ...
Mashimaro7's user avatar
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1 answer
688 views

I've just started learning and getting into shader graphs in Unity and I was just watching some tutorials on Youtube and realized that in the video, when he created the shader graph, he could add &...
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I am making a flickering light prefab, and have already made a shader and a material that make it turn on and off erratically. I also want the light to emit a buzzing sound when it's turned on, but I ...
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Is it possible to set the output vertex position in a space other than object space?
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I have what is essentially a double triplanar shader. The first triplanar is a base rock texture, and the second triplanar is going to be an accent texture, such as grass, sand, etc, which is always ...
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Currently I'm using a shadergraph for an animated material, for some reason as long as I don't have any input it works as intended and with the correct speed, while if I do any action/input the ...
Seo's user avatar
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I am using simple shaders on the cards in my game. The shader is assigned as a material to a white image the covers the whole card. They render as intended in the scene view, but do not in IOS ...
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I'm new to Unity and I've been frustrated for the last 5 days. I'm trying to apply a toon / cel shader to my object which I've imported from Blender. It already has a default material called ...
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I'm attempting to recreate this effect using a shader in Unity, using version 2023 with HDRP: The effect appears to be pinching pixels behind the object the shader is applied to and dragging them ...
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2 answers
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I can easily make a basic water shader, and create a script that detects when something touches the water, but does anyone know how I would actually trigger a ripple in shader graph? I'm not asking ...
Pow's user avatar
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I have this hexagonal grate floor: Which is a flat plane with the following shader: The hex lattice created using the method by Andrew Hung. Albedo and metallic/smoothness shader are just simple ...
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I was watching this tutorial and at timestamp 3:03 he did this: This blows my mind because I didn't expect that to actually work, how the heck does that work ???? For example, if I have vector (2, 3, ...
pi squared's user avatar
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I'm new to shader, so please pardon my lack of knowledge. I am trying to understand what does UV node do in shader graph. I tried searching on google and in https://docs.unity3d.com/Packages/com.unity....
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I'm new to working with lights in Unity, I watched a lot of tutorials and decided to use URP. It seems like I have everything set up, but when I set the lighting, the light doesn’t fall on the ...
Lekr01d's user avatar
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As you can see from this video, the shader graph was used to curve the path. In landscape mode, it works as expected but in portrait mode nearby objects (the buildings and other objects) disappear ...
Junjie J2's user avatar
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1 answer
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I need how to make a gradient that smoothly transitions from white to transparent for a 2D sprite via a URP shader graph. It seems like I’m already set up and everything should work, but for some ...
Camporation's user avatar
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293 views

I have followed a gerstner wave shader graph tutorial. (YouTube Tutorial) I am now trying to implement buoyancy by attaching the following script to a gameobject. (YouTube Tutorial) ...
Magnality's user avatar
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759 views

I want to make skybox with moon (texture 2d) with shader graph and be able to modify moon radius. Moon Texture 2d :
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I'm trying to make moon with a cubemap texture in shadergraph. I made it, but the texture is incorrect. I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...
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I have a skybox with stars cubemap So, how can I rotate stars cubemap on Z axis using "Rotate About Axis"?
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I want to create a shader that will make spheres/circles look like a blob when colliding. I don't understand shadergraph at all, but I tried to follow intersection shader tutorials. The problem is ...
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I am attempting to wrap a texture around a sphere without any warping using Unity's Shader Graph. I have been following this StackExchange answer, and have semi-successfully converted their shader ...
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Given that I don't have the basic concepts to work with 3d, I would still like to experiment and learn. What have I done: I imported an SVG of the world map into Blender I extruded the SVG I ...
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I want to rotate a mesh in a way that the Z axis arrow always points towards the camera. For a script I would do something like this: ...
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I have followed a PolyToots tutorial (https://www.youtube.com/watch?v=3T8cKTQrMxk) to make a 'rug deform' effect. This is great except for that the vertices aren't deforming faithfully enough to ...
yunum's user avatar
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1 answer
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I am trying to make a dithering effect on the player so that when the camera comes below or very close to the player he will be dotted or transparent like in Genshin Impact. So, I followed a tutorial ...
Dev 's user avatar
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I am making waterwaves in shadergraph and i want to make a boat that will bop around on those waves, but to do that i need to get those vertices back into the CPU. I am unable to replicate those waves ...
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EDIT: I have tried opening the shader in an empty project to test if there were some strange settings in the project, but it is the same issue. I am creating a power bar which wipes from left to right....
anothershrubery's user avatar
1 vote
2 answers
3k views

I've been losing my mind over this for a couple of days now, and can't find any concrete information about it. I am trying to write a custom shader (shader graph to be specific) to light sprite shape ...
Cristian C.'s user avatar
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Say I've got a character model where part of the face has two UV maps: one's mapped to the generic body texture, the other covers a small area on the face to allow for a highly detailed tattoo. I want ...
Ian Competent's user avatar
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1 answer
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I want my sprite to use a blend mode based on the background (like in Adobe programs) so I set shader graph blend mode to Multiply. The blend works, but I get strange artifacts on my sprite. In this ...
Ivan's user avatar
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3 votes
1 answer
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Since Unity 2021.2.0b7 (that is, URP 12.0.0), there has been a well known problem with absurd number of shader variants wanting to be compiled for even a somewhat simple shader (i.e. shaders generated ...
user213769's user avatar
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I am playing a bit with the shader graph (I am fairly new to shaders) but I am completely lost at the moment. What I'd like to obtain is to somehow retrieve the alpha value after the blended operation ...
Neeklo's user avatar
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I've recently (11 hours ago, to be precise😅) started to work with shaders and it's going pretty well. I've created a simple shader to create an outline and I tested it on a simple object to see how ...
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1 answer
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I'm working on a Unity 3D game that requires fog of war. It is seen from above. I was looking for help and found this: (I dont know what game it is though) This would perfectly fit my needs but I don'...
jm-laliberte's user avatar
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0 answers
639 views

So, here I´m just trying to take in a Vector3 (resulting from multiplying some noise and a sample texture) and putting it as the vertex position, but for some ...
Will Laccerd's user avatar
1 vote
1 answer
924 views

I have a foliage sway shader, that works well. But when the camera moves the vertex displacement stops: And the weird thing also is that if I move the camera to the right nothing seems to happen, but ...
Kinan GH's user avatar
1 vote
1 answer
3k views

In the "Built-in shader variables" section of the Unity Manual, underneath the Time header, there is a table that provides information about each time variable: _Time; _SinTime; _CosTime; ...
Jake Matthews's user avatar
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1 answer
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I am developing a game for WebGL and I have a shader that makes parts of an object in specific ranges of coordinates transparent, like so: This shader makes all parts of an object with an absolute Y-...
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0 answers
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I have a Shader graph in which I am using "Scene Color" node to do processing on camera feed, It is Unity AR foundation project Until now I was passing color to be used using a property, Now ...
Dhruv's user avatar
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1 vote
1 answer
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I have created a shader using Unity's shaderGraph to move my clouds back and forth. I'm using Sine Time to alter the x-position of all the pixels in my sprite. Now, all the clouds are moving in sync, ...
John's user avatar
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0 answers
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When I build my game while graphics API is set to webgl1 the shader is just a gray texture. It works fine if graphics API is set to webgl2 but I need it to work on webgl1. Can shader graph shader ...
Ivan's user avatar
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1 vote
1 answer
340 views

I've made a shader shown below which essentially acts as a "world bend / curve" shader by "bending" objects depending on their position from camera. It's a subgraph that outputs ...
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