Skip to main content
Stack Overflow for Teams is now Stack Internal: See how we’re powering the human intelligence layer of enterprise AI. Read more >

Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

Filter by
Sorted by
Tagged with
0 votes
0 answers
157 views

Here I have 2 screenshots of my problem: By the way my water shader works with Screen position and Scene Depth. I can include ...
Dead Lord's user avatar
0 votes
0 answers
396 views

I have a mesh made of three identical cylinders (conceptually just line segments with a non-zero thickness) crossed over each other at 60 degree angles, so the ends describe the points of a regular ...
Mason Wheeler's user avatar
0 votes
0 answers
192 views

I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
BEing MECHon's user avatar
0 votes
1 answer
2k views

I'm using Unity with URP and I'm trying to include a normal map in my shader graph. Here is a basic graph that just display a normal map, with properties to control tiling and smoothness. When I ...
Martin's user avatar
  • 163
0 votes
0 answers
1k views

I'm using ShaderGraph in 2020.1.0f1. I have some shader experience, but it's all been handwriting shaders. I have experience with node-based things of this nature by way of Substance Designer. I'm ...
Jesse Williams's user avatar
0 votes
0 answers
314 views

How can I make the borders (stationary / non moving) of my 2d Unity game glow? I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
Tman10's user avatar
  • 3
0 votes
1 answer
288 views

So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with: ...
Alon Talmi's user avatar
0 votes
0 answers
1k views

@Seyed Morteza Kamali solved his own problem of rotating a mesh cubemap with shadergraph here: How can I rotate cubemap in shadergraph? However, I have a starry night cubemap inside my Skybox shader ...
Laiton Kuu's user avatar
0 votes
0 answers
2k views

How do I apply a full screen shader on one layer of objects using LWRP/URP and shader graph? I want to pixelate only my particlesystems, but nothing else. I want the effect of pixelcamera, but only on ...
Vincent Lagerros's user avatar
0 votes
1 answer
630 views

I am using Unity's HDRP Lit shader in Shader Graph (all are version 4.8.0-preview) on Unity 2018.3.0b12. I am trying to use both transparency and subsurface scattering on the material. However, it ...
Dinosaurs for Friends's user avatar
0 votes
1 answer
4k views

I am trying to design some UI elements using shader graph. In this case specifically a life bar that is transparent where empty. For a normal life bar with a filled and empty color I got it working ...
Andrey's user avatar
  • 230
0 votes
1 answer
254 views

I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...
Naresh's user avatar
  • 129

1 2
3
4 5
10