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Questions tagged [workflow]

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1 answer
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I'm new to Unity. I was wondering what the best workflows were for placing colliders. I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
Taylor Goeman's user avatar
1 vote
1 answer
240 views

What shortcut can I use to activate the Remote and Local Tab so that it can be displayed for me? I can' t activate these tabs.
Nina Monti's user avatar
4 votes
1 answer
2k views

I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio. I tried using Unity, but out of the box its ...
user157901's user avatar
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1 answer
295 views

I am new to the game-dev area, although I have professional experience in programming and some other qualities like making graphics in Photoshop or 3D modelling. Currently I am learning one widely ...
GKozinski's user avatar
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617 views

I have a rapid fire weapon that I made in blender, along with a FPS mesh and rig. I'm currently at the stage when I'm creating animations (idle, aim, etc), and had this question: Should recoil be an ...
KI.'s user avatar
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2 votes
3 answers
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Should recoil for a rapid fire gun be be done through an animation or a script? I want the recoil to increase as I continuously fire, like a lot of FPS games do. I was initially considering achieving ...
KI.'s user avatar
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5 votes
1 answer
146 views

I'm an indie game developer and I often hire freelancers for artwork. We sign an agreement to basically state that I'd get ownership of the resources they produce. I'm a fairly picky person when it ...
Saturn's user avatar
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6 votes
2 answers
5k views

I'm programming on a game that relies on a database for a lot of the creatures and items in the game (think Pokémon). Currently, we have a Google Sheet that the designers are making. They will be ...
maxresdefault's user avatar
1 vote
1 answer
101 views

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
Meowxiik's user avatar
1 vote
0 answers
262 views

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
Teeracroptus's user avatar
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2 answers
250 views

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
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0 votes
2 answers
127 views

So, I'm curious whether or not it would be possible to write scripts for a Unity game without using Unity itself, but using a third-party IDE, such as Visual Studio. My reason for this would be the ...
SZB's user avatar
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2 votes
1 answer
762 views

For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
Mentalist's user avatar
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1 answer
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I'm wondering how I can create a spherical heightmap. In my ideal workflow, you'd see a 3D sphere that you can edit using procedural terrain techniques (like World Creator) and that spherical terrain ...
Theseus's user avatar
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0 answers
108 views

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
Lance Pollard's user avatar
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2 answers
199 views

I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
thinkingUnity's user avatar
47 votes
6 answers
6k views

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
user73424's user avatar
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0 votes
1 answer
674 views

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
Thijser's user avatar
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0 votes
1 answer
127 views

I have a number of prefabs in unity and I regulary update them, is there an easy way make sure unity updates these prefabs so that I don't have to update 20+ identical objects in identical ways acros ...
Thijser's user avatar
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