Questions tagged [workflow]
The workflow tag has no summary.
19 questions
2
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1
answer
163
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How to set up high-performance collisions for level geometry in Unity?
I'm new to Unity. I was wondering what the best workflows were for placing colliders.
I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
1
vote
1
answer
240
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What is the keyboard shortcut to access the Remote and Local tabs?
What shortcut can I use to activate the Remote and Local Tab so that it can be displayed for me?
I can' t activate these tabs.
4
votes
1
answer
2k
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How can two people simultaneously edit one game project?
I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio.
I tried using Unity, but out of the box its ...
0
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1
answer
295
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What is the hardest thing in game development process? [closed]
I am new to the game-dev area, although I have professional experience in programming and some other qualities like making graphics in Photoshop or 3D modelling. Currently I am learning one widely ...
0
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0
answers
617
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How to keep hands on weapon during scripted recoil?
I have a rapid fire weapon that I made in blender, along with a FPS mesh and rig. I'm currently at the stage when I'm creating animations (idle, aim, etc), and had this question: Should recoil be an ...
2
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3
answers
3k
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Should recoil be an animation or script?
Should recoil for a rapid fire gun be be done through an animation or a script? I want the recoil to increase as I continuously fire, like a lot of FPS games do.
I was initially considering achieving ...
5
votes
1
answer
146
views
Workflow for accountable file transfers between freelancer and developer
I'm an indie game developer and I often hire freelancers for artwork. We sign an agreement to basically state that I'd get ownership of the resources they produce.
I'm a fairly picky person when it ...
6
votes
2
answers
5k
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Workflow for authoring Pokémon-like game database content
I'm programming on a game that relies on a database for a lot of the creatures and items in the game (think Pokémon).
Currently, we have a Google Sheet that the designers are making. They will be ...
1
vote
1
answer
101
views
What is the workflow of modeling 3D rooms?
I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems:
Size - levels can have wildly ...
1
vote
0
answers
262
views
How to manage data relationships when designing a crafting system?
I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
0
votes
2
answers
250
views
How to create game database editor interface like Age of Empires' AGE
Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
0
votes
2
answers
127
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In a team of 2 people (one front end, one scripting), is there any way I could write scripts without the use of Unity all together?
So, I'm curious whether or not it would be possible to write scripts for a Unity game without using Unity itself, but using a third-party IDE, such as Visual Studio. My reason for this would be the ...
2
votes
1
answer
762
views
Hardware for testing Mapper 30 NES homebrews
For someone wanting to get into NES/Famicom game development, and test on hardware (original and/or clones) to make sure the controls feel right, and to make sure the game is compatible for hardware ...
4
votes
1
answer
2k
views
Workflow for creating spherical heightmaps
I'm wondering how I can create a spherical heightmap.
In my ideal workflow, you'd see a 3D sphere that you can edit using procedural terrain techniques (like World Creator) and that spherical terrain ...
0
votes
0
answers
108
views
Use of synthetic vs. natural sounds in modern large games
Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
0
votes
2
answers
199
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Backing up non-text based assets
I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
47
votes
6
answers
6k
views
How can I quickly check if my sprite tiles well?
I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome.
Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
0
votes
1
answer
674
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Is there a way of moving the transform of an object relative to it's geometry
I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
0
votes
1
answer
127
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unity how to keep prefabs updated
I have a number of prefabs in unity and I regulary update them, is there an easy way make sure unity updates these prefabs so that I don't have to update 20+ identical objects in identical ways acros ...