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Questions tagged [modding]

Mods are extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mods require hacking of the original binary and content.

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I'm currently working on a Unity BepInEx Plugin that should allow users to customize certain textures in the game. As part of this, I need to extract sprites from a sprite atlas into individual ...
Ashiepaws's user avatar
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For context: I am currently working on a BepInEx Plugin for the Unity-based game Hollow Knight: Silksong. The goal is to be able to replace the base game sprites with custom ones. The game uses Sprite ...
Ashiepaws's user avatar
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I am trying to have modded items in the chests of lost cites mod, and there is this problem I am facing, in which a mod called Apocalypse Now automatically injects its mod items into the chests ...
ActionBotYT's user avatar
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How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1? There are some campaign maps in the Assault Coop mod, but not all the maps. For the moment, I opened the maps ...
John's user avatar
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I'm making a mod in Fabric for easily switching between the saved creative hotbars, fully client side. Right now though, when I try to update the hotbar and copy the items over from the saved hotbar, ...
Paul Dannoot's user avatar
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This is a fairly general question but I was wondering how modders are able to create software that essentially make a game execute code that it shouldn't know anything about. Some games are offering ...
ASecondRandomPerson's user avatar
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I'm making a game and I want the community to mod it. How do people mod games? I don't need a detailed explanation, I just need to conceptualize it so I'll know what to do and what to avoid. I don't ...
Gui Imamura's user avatar
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While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
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I'm working on a mod for a game and trying to add my own shader. I know practically nothing about shaders, but another similar shader exists and with their modding teams permission im using it as a ...
JoshB's user avatar
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I'm trying to Automate a Task which involves commending a player in a specific server (unofficial custom server), I looked into several open source project but all of them are deprecated and archived ...
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How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
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I am trying to make a mod in 7 Days To Die A21 that adds in vehicles, and I have hit a bit of a snag. Whenever the vehicle gets spawned in, it throws a ton of red text. The error reads "...
Admrail Hiccup's user avatar
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I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
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Looking for examples of utilizing the available LUA hooks for modding the games Command: Modern Operations and the simulation suit Command: Professional Edition.
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I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like: ...
user4068's user avatar
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I'm trying to make an eyedropper tool (one where it picks up the color the tool is being pointed at) for a Minecraft mod that uses Forge on IntelliJ IDEA. I already have the item/tool ready and able ...
leguchi's user avatar
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I'm using Forge on IntelliJ IDEA to make a mod for Minecraft, and I think I am stuck on where I need to register a recipe for an item. How I got to that idea: I tested it out and everything worked. No ...
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I am trying to build a Minecraft mod with Forge on IntelliJ, and I am wondering where I can find the parts that are being imported. For example: ...
leguchi's user avatar
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I am modding a 2D game that heavily depending on Animation Event to drive game logic. How can I analyze an animation event during runtime and by using unpack tools? During runtime, I would want to ...
user2771324's user avatar
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I am trying to make a mod that will fix a game that failed to ship all used fonts with it. For example, this code point displays in Windows but not under Wine: ✔ U+2713 (The reason seems to be a ...
user2771324's user avatar
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For example, GTA V modders could decrypt RPF files, so how could they do so? Here are the possible reasons I can think of: They are encrypted using weak encryption methods They have been decrypted by ...
AZeed's user avatar
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I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this? I have made a quest object in Creation Kit, including stages, quest log ("...
Hannes Ulbricht's user avatar
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I can understand that if you obtain the source code for a game (for example, if you cloned it from GitHub), then you could edit the code yourself, and have a working copy of the original game with ...
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I am using a server model similar to Steam or Minecraft: There are community servers run by players and a hub authentication server that I control. The client player logs into the game and receives ...
James Davis's user avatar
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I was playing a game recently and I started creating a mod to adjust it's gameplay to my liking, just for fun, until I got stressed out by how absurdly long the game takes to start up and show the ...
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I am working on a mod in Minecraft Forge/MCP using Java. Aiming a bow is controlled by your head pitch and yaw rotation. Right now I have a math function that automatically looks at the target. But I ...
Day Trip's user avatar
2 votes
2 answers
127 views

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
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I'm trying to make a tool pack but every time I get the message: ...
user149825's user avatar
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Let's say I'm doing an Indie sports game, and ship it with fictional players, but make the game capable of reading a config file, so that players are able to edit in real names to suit themselves. The ...
Tom Davies's user avatar
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I am making a moddable game with Unity. I actually have working system for serializing/deserializing items etc. For purpose of easy item creation in Unity, I made editor-only windows that help you ...
Arek Żyłkowski's user avatar
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A few years ago, I posted a L4D2 modification to the game Workshop on Steam. I'd like to be able to change the tags associated with the mod (currently, 'Weapons, UI') but it's not obvious to me how I ...
Reverend Speed's user avatar
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TLDR: what are the pros and cons of using a naming convention for tagging and sorting game assets? for the UI to search and handle it for devs and gamers to move files around I am building a game ...
formatc2013's user avatar
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2 answers
260 views

I want to make a mod for Among Us which will allow people to stay in game despite short-lived connection problems (as opposed to being kicked after 1 second of network issues).
Dorijan Cirkveni's user avatar
2 votes
1 answer
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I am writing a mod for Minecraft (in Java, duh) and want to apply a random potion effect like this: ...
Voldemort's Wrath's user avatar
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1 answer
2k views

I am trying to build the new mod kit to support modding for my new game. I am following the QuickStart Guide: Place your project in a directory under your UE4 root directory (such as /Games or /...
formatc2013's user avatar
-3 votes
1 answer
89 views

Platform : Android Overview : Fifa 14 by EA sports has a manager mode, kick off and tournament mode in it, which was the last game of its series on android to have these features. Fifa 16 has great ...
Thinkgood's user avatar
1 vote
1 answer
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I'm trying to build a mod that places zones on a keypress. How would I accomplish this? So far I've detected the keypress. But when I modify m_blocks in ZoneManager by calling block.setZone(x,y,zone) ...
Fence_rider's user avatar
2 votes
0 answers
752 views

I'd like to publish a mod for a game that doesn't have Workshop or any community modding options. I could go to Steamworks and publish it as a standalone game... but I don't see any option to "...
Zii's user avatar
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Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
Faih Faih's user avatar
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1 answer
114 views

I am a gamer and hobbyist programmer in game dev and deep learning algorithms. I want to train a deep learning algorithm like DLSS from NVIDIA, which can render a complete frame by taking certain ...
pss47's user avatar
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1 vote
1 answer
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I am using Advanced Genie Editor and currently trying to create a copy of a Krepost and give it a second page of units (like the docks). I have so far been unable to do it as the second page just ...
Sumit Mishra's user avatar
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2 answers
250 views

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
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3 votes
2 answers
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I'm asking here rather than on SO/SE/CS because I'll probably have less to explain what I'm talking about... I hope a lot of the users here are familiar with how many games implement modding (or ...
got trolled too much this week's user avatar
2 votes
1 answer
2k views

I want to make a mod for Age of Empires 1 Definitive Edition, in which I split an existing civilization (Phoenicians) into two civilizations: Eastern Phoenicians: Primarily representing Canaanites ...
user avatar
1 vote
2 answers
3k views

My current problem is with RimWorld, but in the past I had the same issue with Minecraft. Basically the game gets more fun with more mods, up until the point where performance becomes unmanageable. ...
Elil's user avatar
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1 vote
1 answer
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Sorry if the title is a bit obscure, I didn't know what to call this. I recently got into mod making and thought of a mod which is able to control Spotify through in-game commands, using Spotify's API ...
user134430's user avatar
1 vote
2 answers
2k views

I have searched through the few results pertaining to this particular question, but haven't found any results that work. A simple rundown of what i am looking for is to be able to make a single asset ...
Poppie360's user avatar
5 votes
1 answer
3k views

I want to know how to make a game compatible with Steam Workshop. Basically, I want to be able to let players make mods for my game. Using Google, I keep finding tutorials for how to make mods for ...
Alexis Evelyn's user avatar
0 votes
0 answers
357 views

So, a few days ago, I got the itch to try my hand at creating a modded version of one of my favorite Wii games: Star Wars: The Force Unleashed. However, when I unpacked the ISO, I noticed some of the ...
PnutButtrCrepes's user avatar
1 vote
0 answers
42 views

So this is probably a stupid question but I'm just beginning so I hope someone can help. I set up my whole modding environment in eclipse but the problem is that I don't know where to start writing ...
Rami Souguir's user avatar

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