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Questions tagged [source-engine]

The Source Engine is an engine used by Valve in their games. Questions with this tag relate to creating mods using the Source Engine.

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I finally ported this model, but when I try to use the biped_simple rig in Source, I get this: ...
Aziah Hart's user avatar
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69 views

I'm trying to write this QC file, and I have no idea what I'm doing. Tutorials I'm sure are helpful, but there's something wrong and I don't know what it is. When I try to use Crowbar to compile it ...
Aziah Hart's user avatar
1 vote
1 answer
158 views

I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip to travel outside the bounds of the ...
FenFox's user avatar
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1 answer
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I'm just wondering how source games have their own executables? For example, Portal 2 has portal2.exe, LF42 has left4dead2.exe, Garry's Mod has a hl2.exe that displays gmod icon and has Facepunch ...
RAVEN.exe's user avatar
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1 answer
106 views

I am trying to write a Vscript for an instance in Portal 2; the goal of which is to play ambient_generic entities directly after one-another in sequence. To do this,...
FenFox's user avatar
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1 vote
0 answers
235 views

I was going through the player movement code for the source engine when I stumbled upon the following function: ...
Raven's user avatar
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I am currently developing a game in Unreal Engine 4. This project is for personal use, and will not be exhibited or sold. Because I have no talent, I need to snatch some models from some Source ...
video's user avatar
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2 answers
656 views

I'm using the Source Shader editor and would like to mask a vector output to one or two values, yet there is no existing mask node, as far as I can see. What HLSL code should I use to output what I ...
Alaman18's user avatar
1 vote
0 answers
630 views

I am having a problem exporting my model to Garry's Mod. Every time i compile the model in crowbar it comes out deformed like this when the model is really suppose to look like this how do I fix this ...
A guest's user avatar
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1 answer
2k views

Please note: Although this question involves a link to the Source Engine, its really a generic question about client-server interactions in multi-player games, and I think can be answered by anyone ...
smeeb's user avatar
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0 votes
1 answer
117 views

With the Source engine, I want to make a map in the outdoors (similar to something like Dust2 or Inferno) but not let in leaks due to the open top part of the map. Is there a way I can do it without ...
CamouflagedCow's user avatar
2 votes
1 answer
197 views

This question will be composed of 3 somewhat separate questions regarding the creation of animated assets in Source. The documentation is quite poor and I am having a hard time understanding the ...
4nt's user avatar
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2 votes
0 answers
59 views

How can i get teamscore in code?in hl2mp_gamerules.cpp i found this: ...
Stephen Miller's user avatar
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1 answer
169 views

I'm currently working on my Portal 2 mod and I'd like to add a video to be displayed on a projector like the Dollar$ and SENSE video at the end of Portal 1. Currently what I have is a simple ...
Evan's user avatar
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1 answer
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I have a func_instance (which I made myself) of a door in my map. It is supposed to open when a cube is fizzled. I also put a checkmark indicator to make sure I had the cube's logic correct. When the ...
Code Cube's user avatar
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4 votes
1 answer
113 views

In an FPS I am developing, I am procedurally altering the appearance of textures based on game play events, and would like to know if the way I have implemented this was a good idea. Right now, on ...
AlexD's user avatar
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0 votes
2 answers
103 views

Here is a reskin of the Half Life 2 Wallace Breen model that I made for a mod I am developing, but the checkerboard on the suit is very odd. All my other skins have no issue, but this skin has ...
John Lynn's user avatar
2 votes
1 answer
680 views

I'm trying to make a new model for the Pyro's default Flamethrower, and I've run into a problem. When I load the new flamethrower model in HLMV or the game, I can't see the texture I made for it, all ...
ASCIIThenANSI's user avatar
1 vote
0 answers
105 views

I'm trying to make a chronometer for a mod I created. I looked on the web, but there are only countdown timers for TF2, nothing for HL2: EP2. In my case, it is an absolute necessity to use HL2: EP2. ...
Exploptimist's user avatar
-1 votes
1 answer
1k views

I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
lyna's user avatar
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-2 votes
2 answers
427 views

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
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0 votes
1 answer
476 views

I'm making a map for Counter Strike: Global Offensive, but I am having this issue with a part of the map. One of my brushes is weird and see-through in game. I have no clue what is causing it or how ...
isaac tschampl's user avatar
8 votes
1 answer
3k views

The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
PatPeter's user avatar
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0 votes
1 answer
6k views

want to import models that i made in to garrys mod but i cant figure out how to convert them in to .mdl files. I dont have any moding experience with the source engine. I tried to find a program to ...
Meletis Flevarakis's user avatar
1 vote
1 answer
1k views

I can't place anything (tried Shift + R) and it shows two white lines making a right angle when I open a map. I can't edit my maps currently. Can anyone help? An alternative to editing maps? Only ray-...
Chris's user avatar
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259 views

I'm trying to write a program that reads Source DEM files, and about all I can at this point is the header which is a magic string, few ints and ...
Nick T's user avatar
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1 answer
600 views

I would like to create a game that uses the Source Engine on Desura, the problem is that I am afraid that it is illegal to use the Source Engine in other platforms are not managed by Valve
AAssdff's user avatar
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1 vote
1 answer
734 views

In the Source engine, when the map does not have a sky box, I see that typical artifact from the back buffer not being cleared. Why does the Source engine do that? Is it a performance reason, or ...
RenX's user avatar
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1 answer
459 views

I just made a new mod in the Source SDK. I saw online that there is an entity that allows portals to be created (linked_portal_door). However, I cannot find or ...
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2 votes
1 answer
221 views

Me and a couple of my friends are planning on trying to make a source mod, but we can't figure out how to tell what game to use as a base. We hope to make a totally different game with it, and aren't ...
Brendan Sileo's user avatar
2 votes
0 answers
253 views

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series ...
Chris528's user avatar
2 votes
0 answers
233 views

I am running again into issues where my mod and the Portal 2 base game do not like each other! In order to provide the proper menu background images and the music for each of the 5 (internal - ...
Christian Ivicevic's user avatar
3 votes
2 answers
224 views

I'm looking to create a demo using the source development kit. Because i want it to have a similar style to portal, but one I'm wondering can i get the portal 2 authoring tools without owning the game,...
Darren's user avatar
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4 votes
1 answer
808 views

Do any games use the GPU for more game tasks than just rendering, as a way to reduce the game's load on the CPU? I'm most interested in games which use either Valve's Source engine or the UDK. Is ...
Sean O'Brien's user avatar
1 vote
0 answers
1k views

How do I get a list of all available entities in a Source engine game? There is only one exported function in the server DLL - CreateInterface - so it's not an ...
Triang3l's user avatar
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7 votes
1 answer
6k views

I've been playing with loading and displaying Source Engine models (TF2, specifically) and have had mild success, but there are some aspects of it that are eluding me still. I've been primarily ...
Toji's user avatar
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9 votes
4 answers
4k views

On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided in two types, world and entities. The world is the map geometry and the entities are players, particles, ...
JulioC's user avatar
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5 votes
4 answers
29k views

I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options ...
dukeofgaming's user avatar