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Questions tagged [source-code]

Question about games, libraries, etc. for which source code is available in some way.

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I am a web and mobile app programmer. Compared to web and mobile app source code, I haven't seen much game programming source code. In web applications, all elements are essentially static (?), and ...
shingo.nakanishi's user avatar
1 vote
1 answer
806 views

I didn't use VSCode since two weeks ago. Today, I opened my Unity Project. VSCode updated some extensions and unhappily, Intellisense doesn't work anymore. I didn't change VSCode settings — all ...
Achie1's user avatar
  • 181
2 votes
1 answer
385 views

I built UE5.1-Main from source successfully. I'm trying to port my UE5 marketplace plugins, but when I launch the editor I get these errors for all my ported plugins. I suspect it might have something ...
Tyler's user avatar
  • 123
0 votes
0 answers
185 views

I'm creating a my own movement component inherited by UCharacterMovementComponent. I should implement a scale factor (I called it JumpZVelocityScale) to apply the JumpZVelocity (and I don't want ...
Radioga's user avatar
  • 101
0 votes
1 answer
117 views

I am trying to figure out a problem related to CableComponents. As part of my learning and problem identification I'm trying to place some UE_LOGs/Debug Messages within Pawn.cpp and CableComponent....
Natalo77's user avatar
  • 709
-2 votes
1 answer
584 views

What is happening behind the scenes when you take a code base and "burn" it to a CD be read by a game console?
Cody Rutscher's user avatar
3 votes
3 answers
7k views

First off I'm somewhat new to C# but I'm working on a game in C# Monogame and I'm trying to get timers working. There was a similar question answered around here a while back but I found that the ...
Rurre's user avatar
  • 31
-2 votes
2 answers
427 views

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
  • 27
1 vote
1 answer
1k views

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
dovicz's user avatar
  • 191
34 votes
3 answers
17k views

I was wondering why don't developers of AAA games release their source codes after their game has sold out and support is long gone? Of course there is this list, where you can find a lot of AAA ...
VSZM's user avatar
  • 510
6 votes
2 answers
32k views

Is it possible to modify Sony PlayStation 1 games? For example I'm planning to modify a soccer game called Winning Eleven 3. What I'm exactly trying to modify is player properties such as speed, shot ...
Zim3r's user avatar
  • 341
4 votes
3 answers
417 views

I read about game loops, read tutorials of simple games like Asteroids and programmed them by myself. Nevertheless if I try to start reading code of a game with many many thousand lines of code, I ...
Senkaku's user avatar
  • 179
16 votes
4 answers
14k views

I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
Kzqai's user avatar
  • 1,198
3 votes
3 answers
12k views

Many years ago I did some programming in TurboPascal (on DOS!), but have not programmed since. Since retiring, I have "invented" a few solitaire games that I have given to people who sell solitaire ...
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