Questions tagged [unity-shader-graph]
Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.
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How to generate a randomly-positioned leaf quads with a geometry shader?
Does anyone have any idea how to implement a shader that manages to make this effect in Unity?
I found a post that explains, but I'm still learning shaders so I didn't really understood how to go ...
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Unity world curve shader graph, how to start curving from a specific distance?
I've made simple world curving shader following some online tutorials and cleaning few things up. It's doing its job, however I have small issue where it curves objects that are very close to a camera....
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How to check if Texture 2D was provided in shader graph?
I have following section in my shader graph, that I want to simplify. At the moment I have to set manual boolean Use Normal Map in order to decide if I want to use a Normal Map texture or default ...
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How to create a seamlessly wrapping procedural brick material with a shader?
How do you create a shader that seamlessly wraps a brick pattern around the whole object, so that there are no "Stitches" at any edges/corners?
Take this screenshot for example:
On the left ...
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Adding a shader graph material as a second material
I'm attempting to make an outline shader that I can attach to selected objects by following this guide. After making a new material and assigning the new Shader Graph as the shader, I'm not sure how ...
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I have a problem with updating a RenderTexture being used in combination with a shader
I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture.
Here's how my scene works: https://i.sstatic.net/6XkRo.gif
Basically, it's a painting effect ...
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Can I use Unity's free assets for commercial purposes?
i have a question, if someone is developing a game on unity for commercial purposes, can free or even paid assets be used in the game even if it is to sell the game? are assets not subject to ...
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Unity shader graph slow
Unity 2020.3.12f1
HDRP
Whenever I add a single node in Shader Graph, the progress bar "compiling shader" takes around 20 seconds to complete. Multiply that by dozens of nodes and we're ...
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Collapse a 3D model to 2d with Shader?
I'm trying to recreate an effect of 3D sprites similar to Ocotpath Traveler (2d sprite similar to billboards/imposters in 3D space, showing 8 sides of the character based on where they're facing), ...
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I need help converting Unity .shader to Shader Graph: Bumpy Glass
I've been tasked with converting an older Unity shader which does Bumpy Glass with some alpha modification, to URP. I'm assuming that means using Shader Graph. I'm a bit new to shaders in general, but ...
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How to use Texture2DArray with Normal map and Normal Unpack node in Shader Graph
I am extracting Normal Map from Texture2DArray in shader graph and then converting it to normal using ...
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make Shader Graph material flow aligned to the mesh UVs (like a river)
i need to add a flow effect to my river so that the water can flow along the path described by the mesh i created. Using ShaderGraph shader i added a time node ...
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Rotating UVs by X degrees
I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem.
After creating simple noise from UV, I want to rotate it by 90 degrees, but the node ...
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Checkerboard using Shadergraph
In Unity Shadergraph, how can I create a checkerboard pattern that works independently of the size of the quad that it is applied to?
Here's what I got so far. Since I have set the Frequency to 10x6, ...
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Improving the look of a character with solid parts inside a translucent jello exterior
So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello"
The problem is, that I ...
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Applying a shader operation to an existing shader
My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
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Make the texture array node work with cubemaps?
I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly.
However, it seems that by default the ...
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Rotate a Polygon node in Shader Graph
I have a hexagon in the Polygon node I would like to rotate so the pointy side is upwards. Applying the rotation nodes, however, simply changes the color of the hexagon from white to a color in the ...
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Renaming Texture 2D nodes in Unity's shader graph?
I am new here so thanks for having me. I have a query regarding renaming the Texture 2D nodes I have created in my first Shader graph.
I have setup a shader graph with a normal map, base colour, ...
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PBR Graph option not showing up in Unity
I downloaded the URP render pipeline into an existing project of mine (created using the 3D template) to try out shader graphs. All of the guides and tutorials I'm following use an option called the &...
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How to create fallout intensity on a generated mesh in Unity?
So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
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How to hide player when in Shadow using Unity 2D Light System?
I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast ...
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Why is there such a difference in between my scene and game?
Here I have 2 screenshots of my problem:
By the way my water shader works with Screen position and Scene Depth.
I can include ...
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How to randomly change the color of a Shader Graph Material for only a specified GameObject, with C# script?
I'm working on a game, in Unity3D, where the player picks up trash from Trash cans, and dumps the trash from the Trash cans into a Trash Truck. The world of the game itself is randomly generated, with ...
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How to displace a segmented line along a sine wave with Shader Graph?
I have a mesh made of three identical cylinders (conceptually just line segments with a non-zero thickness) crossed over each other at 60 degree angles, so the ends describe the points of a regular ...
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How can I incorporate subsurface scattering into a custom shader graph?
I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh).
I did a shader to make it move following a tutorial, it works great. I would like to add ...
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How can I blend the center color of a 2 side gradient so it isn't as harsh looking in Unity Shader Graph?
I am using the gradient node in Unity's Shader Graph. It is 2 sided, with it being black-white-black. The white is quite harsh, it makes a line that stands out. I will be using this as a mask, and ...
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258
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How do I keep vertex position when changing material?
I've created 2 shaders using shader graph which I'm applying to a sphere to simulate a ball of water/ice. The water shader distorts the shape of the sphere over time to look like it's flowing a bit. ...
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192
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Shader map in unity
I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
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Specular reflections shine at the wrong angle when using a normal map
I'm using Unity with URP and I'm trying to include a normal map in my shader graph.
Here is a basic graph that just display a normal map, with properties to control tiling and smoothness.
When I ...
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Understanding Screen Position Node in Unity Shader Graph
I'm struggling to understand what exactly the Screen Position node outputs in Unity's Shader Graph.
I'm using the screen position with scene depth to calculate the distance between two objects.
Every ...
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Shader graph in Oculus (Screen position)
I have created a blur shader graph to blur a material. It works perfectly fine in the scene mode and also in windows application. However it does not work as expected in Oculus VR. That is, the ...
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Converting shader to ShaderGraph
Is there a way to convert the below piece of shader code to shader graph?
I am not sure how to find float2(i, i) in shader graph.
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878
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Eyelashes not correct after rigging Adobe Fuse character in Mixamo and importing into Unity
I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file.
Below is how the character eyelashes appear in Fuse..
However, when I ...
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UV Tiling & Offset input values from World Position - incorrect behavior?
I'm using ShaderGraph in 2020.1.0f1. I have some shader experience, but it's all been handwriting shaders. I have experience with node-based things of this nature by way of Substance Designer. I'm ...
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How do you get the world position from the screen position in a URP shader graph used in a ScriptableRenderPass?
I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position?
I have tried using the ...
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254
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Interactive texture modification (such as swirling) in Unity
I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316.
I have the following questions:
I am expecting that ...
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314
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How to make borders glow in a 2D game?
How can I make the borders (stationary / non moving) of my 2d Unity game glow?
I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
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How to declare per-instance properties for instances rendering on a shader graph?
Unity Version: 2019.4.1f1
Render Pipeline: URP
I created a shader using Unity's Shader Graph, and I want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties ...
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Convert shader that uses a texture array to ShaderGraph
I am working on procedural generation in Unity, and am now a bit stuck. I am using Perlin noise to generate a heightmap, including lacunarity, persistence, octaves and frequencies.
Today I have been ...
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744
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Controlling noise density
I'm trying to fake terrain blending by using an opacity mask on my road mesh to reveal the grass underneath. I'm currently multiplying some Perlin noise by a Rectangle node displaying my texture at 80%...
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Making a crosshatching effect in Unity Shader Graphs
I'm learning Shader Graph and am trying to experiment with toon shading effects. One thing I'd love to do is make a traditional art styled crosshatching effect either inside shadows or at the edge of ...
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Unity: How can I control a Shadergraph effect on multiple enemies with the same prefab?
So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders.
I'm controlling the effect using a float inside the shader, with:
...
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How to sample from six cubemap images for a skybox in Shader Graph?
I'm trying to update a skybox shader to URP and reimplement it in Shader Graph. The shader code itself is pretty straightforward, but I don't know enough about Shader Graph yet to set up the basic ...
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411
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Unity Shader-Graph randomly tiled sprite
Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times.
I also have a sprite with numbers.
Now, is it possible and if yes how. To put a random sprite number ...
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738
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Procedural mesh comes out black in any shader
I wrote a script that Creates a mesh procedurally
...
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1k
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How to rotate a skybox cubemap using Unity Shadergraph
@Seyed Morteza Kamali solved his own problem of rotating a mesh cubemap with shadergraph here: How can I rotate cubemap in shadergraph?
However, I have a starry night cubemap inside my Skybox shader ...
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5k
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How can I rotate cubemap in shadergraph?
I know how to rotate cube map with legacy surface shader
Shader Rotation Matrix:
...
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12k
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Unity Shader Graph combine textures with transparency
I have two transparent textures. border.png and text png. They are both white images with transparency for the parts I dont want to affect. What I want to achieve in shadergraph is to:
1: Put both ...
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How can I apply a fullscreen shader on a specific layer?
How do I apply a full screen shader on one layer of objects using LWRP/URP and shader graph? I want to pixelate only my particlesystems, but nothing else. I want the effect of pixelcamera, but only on ...