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Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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Does anyone have any idea how to implement a shader that manages to make this effect in Unity? I found a post that explains, but I'm still learning shaders so I didn't really understood how to go ...
Arthur Leandro's user avatar
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I've made simple world curving shader following some online tutorials and cleaning few things up. It's doing its job, however I have small issue where it curves objects that are very close to a camera....
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I have following section in my shader graph, that I want to simplify. At the moment I have to set manual boolean Use Normal Map in order to decide if I want to use a Normal Map texture or default ...
Ilja's user avatar
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How do you create a shader that seamlessly wraps a brick pattern around the whole object, so that there are no "Stitches" at any edges/corners? Take this screenshot for example: On the left ...
SePröbläm's user avatar
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I'm attempting to make an outline shader that I can attach to selected objects by following this guide. After making a new material and assigning the new Shader Graph as the shader, I'm not sure how ...
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I just can't seem to figure out why I can't save the image I've drawn onto an orthographic RenderTexture. Here's how my scene works: https://i.sstatic.net/6XkRo.gif Basically, it's a painting effect ...
xxhoisinxx's user avatar
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i have a question, if someone is developing a game on unity for commercial purposes, can free or even paid assets be used in the game even if it is to sell the game? are assets not subject to ...
BRUNO's user avatar
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Unity 2020.3.12f1 HDRP Whenever I add a single node in Shader Graph, the progress bar "compiling shader" takes around 20 seconds to complete. Multiply that by dozens of nodes and we're ...
gatzkerob's user avatar
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I'm trying to recreate an effect of 3D sprites similar to Ocotpath Traveler (2d sprite similar to billboards/imposters in 3D space, showing 8 sides of the character based on where they're facing), ...
Gregor A. Lamche's user avatar
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I've been tasked with converting an older Unity shader which does Bumpy Glass with some alpha modification, to URP. I'm assuming that means using Shader Graph. I'm a bit new to shaders in general, but ...
Dave's user avatar
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I am extracting Normal Map from Texture2DArray in shader graph and then converting it to normal using ...
Nick's user avatar
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i need to add a flow effect to my river so that the water can flow along the path described by the mesh i created. Using ShaderGraph shader i added a time node ...
bibrosko's user avatar
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I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem. After creating simple noise from UV, I want to rotate it by 90 degrees, but the node ...
MaxiMaxi's user avatar
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In Unity Shadergraph, how can I create a checkerboard pattern that works independently of the size of the quad that it is applied to? Here's what I got so far. Since I have set the Frequency to 10x6, ...
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So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
Megaloadon's user avatar
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My procedural game has blocks that can be selected. When selected, I'd like them to to fade a bit; I can achieve such an effect in Shader Graph by applying a Blend → Lighten operation to the block ...
Matt's user avatar
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I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly. However, it seems that by default the ...
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I have a hexagon in the Polygon node I would like to rotate so the pointy side is upwards. Applying the rotation nodes, however, simply changes the color of the hexagon from white to a color in the ...
Matt's user avatar
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I am new here so thanks for having me. I have a query regarding renaming the Texture 2D nodes I have created in my first Shader graph. I have setup a shader graph with a normal map, base colour, ...
Nick's user avatar
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I downloaded the URP render pipeline into an existing project of mine (created using the 3D template) to try out shader graphs. All of the guides and tutorials I'm following use an option called the &...
KI.'s user avatar
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So I was able to generate a circle mesh in Unity to basically see the other characters when they are inside of it, and hide the characters when they are outside of it, and partially hide and show the ...
Blogy Junky's user avatar
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I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast ...
Poula Reda's user avatar
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Here I have 2 screenshots of my problem: By the way my water shader works with Screen position and Scene Depth. I can include ...
Dead Lord's user avatar
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I'm working on a game, in Unity3D, where the player picks up trash from Trash cans, and dumps the trash from the Trash cans into a Trash Truck. The world of the game itself is randomly generated, with ...
Fox GAMING_NTF's user avatar
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I have a mesh made of three identical cylinders (conceptually just line segments with a non-zero thickness) crossed over each other at 60 degree angles, so the ends describe the points of a regular ...
Mason Wheeler's user avatar
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1 answer
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I'm working on some 3D grass in Unity with HDRP (the grass is not a 2D asset on a plane, it's a mesh). I did a shader to make it move following a tutorial, it works great. I would like to add ...
Arthur's user avatar
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I am using the gradient node in Unity's Shader Graph. It is 2 sided, with it being black-white-black. The white is quite harsh, it makes a line that stands out. I will be using this as a mask, and ...
JacketPotatoeFan's user avatar
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I've created 2 shaders using shader graph which I'm applying to a sphere to simulate a ball of water/ice. The water shader distorts the shape of the sphere over time to look like it's flowing a bit. ...
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I'd created a shader graph in shader editor of unity. And I applied it to new material also. When I imported a .fbx object(box-like object and vertical slab like object) and applied that material in ...
BEing MECHon's user avatar
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I'm using Unity with URP and I'm trying to include a normal map in my shader graph. Here is a basic graph that just display a normal map, with properties to control tiling and smoothness. When I ...
Martin's user avatar
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2 answers
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I'm struggling to understand what exactly the Screen Position node outputs in Unity's Shader Graph. I'm using the screen position with scene depth to calculate the distance between two objects. Every ...
Martin's user avatar
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778 views

I have created a blur shader graph to blur a material. It works perfectly fine in the scene mode and also in windows application. However it does not work as expected in Oculus VR. That is, the ...
Saif's user avatar
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Is there a way to convert the below piece of shader code to shader graph? I am not sure how to find float2(i, i) in shader graph. ...
Saif's user avatar
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I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file. Below is how the character eyelashes appear in Fuse.. However, when I ...
Vipin Verma's user avatar
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I'm using ShaderGraph in 2020.1.0f1. I have some shader experience, but it's all been handwriting shaders. I have experience with node-based things of this nature by way of Substance Designer. I'm ...
Jesse Williams's user avatar
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2 answers
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I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the ...
Sirius 5's user avatar
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I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...
Naresh's user avatar
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How can I make the borders (stationary / non moving) of my 2d Unity game glow? I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
Tman10's user avatar
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5 votes
1 answer
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Unity Version: 2019.4.1f1 Render Pipeline: URP I created a shader using Unity's Shader Graph, and I want to apply GPU Instancing on this shader, but there is no way to declare per-instance properties ...
Fadi Obaji's user avatar
2 votes
3 answers
10k views

I am working on procedural generation in Unity, and am now a bit stuck. I am using Perlin noise to generate a heightmap, including lacunarity, persistence, octaves and frequencies. Today I have been ...
Tom Scott 's user avatar
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I'm trying to fake terrain blending by using an opacity mask on my road mesh to reveal the grass underneath. I'm currently multiplying some Perlin noise by a Rectangle node displaying my texture at 80%...
Matt's user avatar
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1 answer
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I'm learning Shader Graph and am trying to experiment with toon shading effects. One thing I'd love to do is make a traditional art styled crosshatching effect either inside shadows or at the edge of ...
JSparks's user avatar
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So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with: ...
Alon Talmi's user avatar
1 vote
1 answer
2k views

I'm trying to update a skybox shader to URP and reimplement it in Shader Graph. The shader code itself is pretty straightforward, but I don't know enough about Shader Graph yet to set up the basic ...
Mason Wheeler's user avatar
1 vote
0 answers
411 views

Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. I also have a sprite with numbers. Now, is it possible and if yes how. To put a random sprite number ...
theCodeHermit's user avatar
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1 answer
738 views

I wrote a script that Creates a mesh procedurally ...
kei's user avatar
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@Seyed Morteza Kamali solved his own problem of rotating a mesh cubemap with shadergraph here: How can I rotate cubemap in shadergraph? However, I have a starry night cubemap inside my Skybox shader ...
Laiton Kuu's user avatar
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4 answers
5k views

I know how to rotate cube map with legacy surface shader Shader Rotation Matrix: ...
Seyed Morteza Kamali's user avatar
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1 answer
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I have two transparent textures. border.png and text png. They are both white images with transparency for the parts I dont want to affect. What I want to achieve in shadergraph is to: 1: Put both ...
theCodeHermit's user avatar
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How do I apply a full screen shader on one layer of objects using LWRP/URP and shader graph? I want to pixelate only my particlesystems, but nothing else. I want the effect of pixelcamera, but only on ...
Vincent Lagerros's user avatar